﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMove : MonoBehaviour
{
    Vector2 move;
    public float speed;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        move.x += Input.GetAxis("Horizontal");
        move.y += Input.GetAxis("Vertical");
    }

    private void FixedUpdate()
    {
        transform.position = move * speed * Time.deltaTime;
    }
}
